galorebot home
latest words and images
janet's home page
edward's home page

 


j a n e t . g a l o r e

bio

 

janet galoreJanet was born and raised in Seattle, where she developed a love for commercial aircraft and industrial culture. She received a BS degree in pure mathematics from the University of Washington, and continued there with three years of graduate studies in pure and applied mathematics. Escaping to the world of art, she briefly served as Promotional Director for the Center on Contemporary Art (CoCA) in Seattle, and as art director for the virtual reality magazine, Pixelation.

She later became executive producer at Zombie VR Studios. There she designed and produced real-time 3D games for PC and Sony PlayStation, and oversaw music video and VR ride projects. After freelancing in Honolulu for a year, Janet returned to Seattle to work with Honkworm International, where she served as VP of Content. She created and animated the "photosurrealistic" style of Honkworm's award-winning FishBar series. She joined Microsoft after the dot.com bubble burst, leading content programming and design for Office Online. Janet worked for three years as a program manager in the Strategic Prototyping group for Microsoft's chief research and strategy officer, Craig Mundie, developing prototypes and concept demos to tell credible stories about the future of computing. She is currently speech manager for Craig Mundie.

Janet has has co-curated three art exhibitions and continues to create her own artwork. She has served on the board of directors at the Center on Contemporary Art, and is on the advisory board for the Digital Media Arts program at Bellevue Community College.

She has contributed to a handful of books on Flash, and wrote Flash MX Design for TV and Video for Wiley Publishing.

contact: janet@galorebot.com

 

press, publications, presentations, and awards

"Societal Networking" demo
Bill Gates and Craig Mundie Keynote at the Government Leaders' Forum, March 2009
fast forward to 25 mins into the video

"Visual Web" demo
Microsoft's Mundie Outlines the Future of Computing, Dan Faber, CNET, Sept 2008
YouTube video - Microsoft: Rethinking Computing

Forming Motion, Berlin Director's Lounge, 2006
In Situ and Party Party Chisai-san

Seattle Flip Book Contest, Funniest Flip Book, 2004
Party Party Chisai-san

Flash MX Design for TV and Video, by Janet Galore and Todd Kelsey
Wiley & Sons, 2002

Contributor, Streaming Media Bible, by Steve Mack
Hungry Minds, 2002

Flash Design for Mobile Devices, by August DeLos Reyes
Chapter 15: Delivering Content, by Janet Galore
Hungry Minds, 2002

Contributor, Flash 5 Cartooning, by Mark Clarkson
Published by Hungry Minds, 2001

Sundance Online Film Festival, Jan 18 - Feb 28, 2001
FishBar, Violence of the Lambs
See the program, Sundance-Online-Fest.pdf

ResFEST 2000, Sep - Dec 2000, World Tour
FishBar 10 - The Delectable Peanut

Yahoo Internet Life, Los Angeles. Best Animated Short Film,
FishBar 10 - The Delectable Peanut, June 2000

Digital Coast 2000, Los Angeles.
Most Compelling Content, FishBar Series, July 2000

FMX2K, International Festival of Animation and New Media Conference, Stuttgart, Germany
Presentation on animation for the internet and storytelling for the web, March 2000
http://www.fmx.de/

School of the Art Institute of Chicago, March 2000
Presented a lecture on my curatorial work and the Seattle art scene, performed studio visits with artists working in technology

"Animated streaming - tips, tricks and tools for creating and integrating cutting-edge animated content." Panel discussion at Streaming Media West 99, San Jose, December 1999

"In-Depth Content Development: Planning & Designing Real-World SMIL Applications". Presentation at RealNetworks Conference, May 1999, San Francisco

Codrescu, Andrei, Art Silverman, and Larry Massett. "Cynic in Cyberspace." Radio documentary for National Public Radio. April, 1997. Hear an excerpt of the interview

Codrescu, Andrei. Live online chat with Mark Long and Janet Galore of Zombie. May 5, 1997

Alexander, Joanna, Jeff Close, Janet Galore, and Mark Long. "Welcome to the Next Level: VR Goes Mass Market in 1995." VR World 3, 3 (May/June): 17-21. 1995